February 27, 2006

OVERBURN 1.6 for Maya

"OverBurn is a combination of particles, fluids and particleSamplerInfo nodes. It substitutes the default particleCloud shader with fluid one ( voxels ). As result, the final look of the particles is mutch better and believeble. Using this technique we can represent wider range of interesting volumetric effects like explosions, fireballs, dust, smoke, lava, ice, etc."

Overburn site

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